Pataroxa Arcade

Games built here, playable anywhere 🎮
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My Character Passport
Make one character for every adventure. Sign in once and your look, wardrobe, XP and badges follow you automatically between connected games and devices.
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2048
Swipe to slide the tiles. Match two numbers to make a bigger one. Can you reach 2048?
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Skate Life
Make your own character, walk to your room, grab your skateboard and hit the park. Do tricks, earn money, buy boards and shoes, and adopt a pet.
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Forest Adventure
The forest has gone quiet and the Old Oak is waiting. Look at things, pick up what you can carry, and work out what goes with what. A proper old-fashioned adventure.
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Block World
A world made of blocks. Dig it up, build whatever you like, and fly around to see it. Grass, stone, wood, glass, gold — it is all yours.
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Teacher!
You are in charge of a class of twelve, and they all have a personality. During the lesson they put their hands up, chatter, need the toilet, get upset, finish early and start messing about — all at once, and you can only deal with one at a time. Chatter and mischief fill the noise meter and the head walks in; a hand in the air makes no noise at all, which is exactly why you will leave it. Keeping it quiet is not the same as teaching well. Plus the register, uniform inspection, catching cheats in the test, dinner, PE and story time.
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Airport!
You are running the airport. Drag the cases down the right chute, X-ray the bags and confiscate what should not be on a plane, swipe the right people through the gate, and hold your nerve on the throttle at take-off.
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The Case Book
Something has been stolen and one of these people did it. Every witness tells the truth, so cross off anyone who does not fit what they saw. When one suspect is left, that is your thief. Gets harder every case.
The Corner Café
You are behind the counter. Read what each person wants, build it on the tray one thing at a time, and carry it over to the right customer before they get fed up and walk out. Bigger menu every day.
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Thrill Park
You are running the theme park. Sell tickets and count out the right change, check every safety bar before the coaster goes, and keep the cars moving round the track without letting them bump.
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The Grand Hotel
Find every guest a room that suits them — enough beds, no stairs, dogs allowed — then get the rooms spotless before the next lot arrive. And room service: you only see the order for a few seconds before it is taken away.
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Station 12
Answer the 999 calls and send the right vehicle — but you only have so many, and once one goes out it is gone a while. Then match the fingerprint off the window to somebody on file, and spot the wanted car in traffic before it is past you.
Penalty Shootout
Five each, then sudden death. Drag the ball into whichever corner you fancy — but keep picking the same one and the keeper works you out. Then get in goal yourself and watch which way they glance before you dive.
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Paws & Claws
Press gently around a poorly animal and it tells you warmer or colder until you find the sore spot. Read the signs against the chart to work out what is wrong. Then weigh out exactly the right dose of medicine.
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My Room
Your own room, and your own free time. Kit it out however you like — then actually live in it: flop on the sofa, get on the console, stroke the cat, have a friend round. No clock and no score, just how good a time you are having.
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Colouring In
Eleven proper line-art pages — a unicorn, a castle, a mermaid, a dragon, an owl, an underwater scene and more, some with over two hundred bits to fill in. Twenty colours, zoom right in for the fiddly parts, then save it as a picture or print it out.
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The Sneak
Walk round the space station getting your jobs done — fix the wiring, punch in the code, clear the asteroids. One of the crew is the Sneak, and they freeze people when nobody is looking. Find someone frozen, report it, and everyone says where they were. The Sneak is the one telling fibs. Nobody gets hurt — they all thaw out afterwards.
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The Little Quest
A top-down adventure. Walk the land, cut the bushes for gems, keep away from the boars, and find the key that opens the old door — and the stairs behind it. Hearts, a sword, chests and four screens of world to explore.
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Blocktown
Minecraft, but from the side, and it is a whole life. Dig and build anywhere, or walk into town: get a job on the building site, buy your dinner at the café, go round the mall, take penalties at the sports centre, skate, drive a car, ring your friends and have them round for a party or a sleepover, watch TV, and fly to the beach or the mountains. Pay for what you take — or the police come after you and you end up in a cell. Survival or Creative.
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Dash!
Run as far as you can. Tap the top of the screen to jump crates and holes, tap the bottom to slide under the signs. It gets faster the longer you last, day turns to night while you run, and there are coins everywhere. Instant restart — one more go, every time.
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Stunt Bike
Six courses of ramps, holes and rough ground. Hold GAS to go — but once you are in the air GAS tips you backwards and BRAKE tips you forwards, so you have to get level before you land or you come off. Beat the clock for three stars, and pull flips on the big jumps.
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Claim It!
Drive out of your patch to leave a trail, then get back to your own colour — everything you looped round becomes yours. But while you are out there your trail can be crossed, and if anyone touches it you are out. Three others are doing exactly the same thing. Biggest area after 90 seconds wins.
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Growing Up
A life, from six to sixteen. Make yourself, then live it — playing out, school, a pet, learning to ride your bike, pocket money, sleepovers at your mate's, a phone, and going into town on your own. Every birthday you get taller and the world gets bigger: the swings in the park become the skate ramp, story time becomes reading on your own, and helping stir becomes cooking the tea yourself.
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English!
Learning to read, for five to seven. Hear letter names with honest anchor words, listen for words that start alike, build a simple word one letter at a time, find rhymes, and recognise the tricky little words. Instructions are spoken, pictures support the listening games, and letter and word activities use the text children are learning. You cannot lose: a wrong tap simply tries again.
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Português!
Aprender a ler, dos cinco aos sete. Os sons das letras, qual palavra começa igual, juntar as sílabas — bo-la, ca-sa, ma-ca-co — rimas, as palavrinhas e um jogo de estourar balões. Não precisa saber ler para jogar: tudo é falado, com voz brasileira, e toda resposta é uma figura. E não dá para perder. Cada acerto racha o seu ovo, e cinco acertos chocam um bichinho novo para o seu zoológico.
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WEIRDOS!
Thirteen weirdos off a sheet of paper, and every one of them behaves exactly like its name. Don't Forget To Smile only moves when you do. Always Mad waits, glares, then charges. Cry Baby leaves puddles you slip in. Botox Queen blows kisses that freeze you. I'm Big Now never stops growing. Uni-Bros share one enormous eyebrow. Sock Head Thief nicks what you've collected and legs it. Nothingness just pulls, and never stops. Drag to move, grab the weird, don't get touched — and fill in the book.
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A Escola dos Amigos
Dezesseis anos, do primeiro ano até a faculdade. Responde na aula, e no recreio toca onde quer andar e chega perto de um colega para conversar. As escolhas são de gentileza — alguém está sozinho e parece triste, e você decide o que fazer. Ganha corações com cada colega, estrelas e figurinhas. Tudo em português e em inglês, com um toque para trocar, e um botão que lê tudo em voz alta. Sixteen school years, from primary school through university.
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Friend School
Sixteen school years, from primary school through university. Answer in class, then at break tap where you want to walk and get near someone to talk. The choices are kind ones — somebody is on their own and looks sad, and you decide what to do. Earn hearts with each classmate, stars and stickers. In English, with one tap to switch to Portuguese and a button that reads everything out loud.
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